

Like I said, I broke my copy of the game back out immediately and started playing again from scratch with mods turned on. For me, this also makes the game have a new level of re-playability. Mods can also add different aspects of the game, change the graphics and so much more. You get the chance to do EVERYTHING without having to spend quite as much time slogging through the resource gathering. I don’t mind the idea of making my gameplay much more casual on a story driven game. Now, the biggest question is: Why Mod? Modding can be cheating on some level and I am fine with that. I broke my copy of Fallout 4 back out and started over from the beginning.
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Finally, early in 2017 we got mods on the PS4. I kept up in the forums for a long time but gave up checking when we moved into Q4 of 2016. The kibosh was put on that by Bethesda or Sony or both and the delay was on.

We, the Playstation using portion of the country, were told we would have mods late spring of 2016. But let's cross our fingers that Sony will eventually cave: mods are great, and I hope to see them spread.I finally got my mods for Fallout 4 on PS4! And I can only say it is about time. If Xbox becomes the only console platform that allows mods, it gains a major advantage over the PS4. And it bodes well going forward too: Bethesda is one of the most important developers out there when it comes to mod ecosystems, but I could easily see other developers following suit if we start to see a much longer tail for Fallout 4 sales as a result. Xbox One just became the preferred platform for Fallout 4, and more importantly, for the Skyrim Special Edition out later this year. Which is a real shame, and a big win for Microsoft. That's what I get from the " approve user mods the way they should work" phrase. but it appears that Sony had more restrictions still, and Bethesda decided that it had become unworkable. Mod support on Xbox One is already a different beast from the anything-goes frontier on PC - no copyrighted material, no nudity, no child murdering, limited file size, etc. To read between the lines a little, it sounds like Sony was in support of mods on a theoretical level, but that the console manufacturer had too many restrictions for Bethesda to feel like it would be providing true mod support.
